War of Legend crest WAR OF LEGEND

Changelog

Every update, straight from the in-game record — page 3

11th Jul 2026
Chests and other closeable containers you're carrying now offer open/close/look-in on their MXP link too, not just ones lying on the ground— Tijer
11th Jul 2026
Grammar and typo sweep of the entire codebase for player facing output, area files, and help files— Tijer
11th Jul 2026
Whois's MCCP compression percentage now reflects roughly the last 30 seconds of traffic instead of a since-login average, to better track what a client's own status bar shows— Tijer
11th Jul 2026
Whois now shows a compression percentage next to MCCP for clients using it, e.g. MCCP(20%) - lower means better compression— Tijer
11th Jul 2026
The safe room grace timer is now also refreshed whenever you actually walk into the room, not just on login or after dying/forfeiting - previously it was possible to end up in there with a stale, already-expired timer and get kicked out on arrival— Tijer
11th Jul 2026
Fixed the safe room (300) kicking people out almost instantly on login - it was resetting your grace timer on every login regardless of where you ended up, and the grace check itself would permanently stop policing the room after your first couple minutes there instead of enforcing it afterward— Tijer
11th Jul 2026
Names on the wizlist can now be clicked to whois that person, if your client supports it— Tijer
11th Jul 2026
New 'pshift <name>' command lets you instantly swap your live session into another character on the same account, without dropping back to the login menu— Tijer
11th Jul 2026
Memory command now reports the number of accounts on disk alongside the rest of the object counts— Tijer
11th Jul 2026
New immortal command 'accounts' (or 'accounts <name>') lists every account and the characters owned by it - same table layout as the account character menu, showing each character's class, hours played, and when they last connected, minus the login menu options— Tijer
11th Jul 2026
Unrecognised command messages from class skill/eligibility checks now match the main 'Huh?' format, showing the command you typed and pointing to COMMANDS (or WIZHELP for immortals)— Tijer
10th Jul 2026
Rules regarding multiplay have been ammended due to the accounts addition— Tijer
10th Jul 2026
Changing your account password now asks for confirmation (Y/N) before prompting for the new password— Tijer
10th Jul 2026
Account character menu now shows your total hours played across all characters on the account, just above the menu options— Tijer
10th Jul 2026
Delete/pdelete removed, as its now an account option— Tijer
10th Jul 2026
Account character menu's sub/class column is now properly spaced and aligned (e.g. "Inferno Demon") instead of squeezed together— Tijer
10th Jul 2026
Account character menu now shows each character's live sub/class (e.g. Inferno/Demon) instead of just the base class, matching the score screen— Tijer
10th Jul 2026
Whois/finger now shows which account a character belongs to, right under their name and title - immortals only, and only if the character has actually been linked to an account— Tijer
10th Jul 2026
Same-account multiplay restriction is now bypassed if the character logging in is immortal, if an already-connected character on that account is immortal, or if the site/name is on the mallow (multiplay-allow) list— Tijer
10th Jul 2026
The account character menu is now colorized to match the rest of the game's screens— Tijer
10th Jul 2026
Quitting now returns account-owned characters to the character menu instead of disconnecting entirely— Tijer
10th Jul 2026
New account system: log in with an account name+password, then pick from a menu of characters owned by that account, create new ones, delete them, change your account password, or link one of your existing pre-account characters to a new account. Type L at the character menu to link an old character using its original password— Tijer
10th Jul 2026
The option names in 'config'/'toggle' (NoSummon, Spam1, AutoMap, LootSpecial, Auction, etc.) are now clickable on MXP clients - clicking a name toggles that option on/off instead of having to type toggle <option>— Tijer
10th Jul 2026
Exits are now clickable on MXP clients, both on 'exits'/'exits auto' and on the compact exit line shown on the map - clicking walks that direction, or opens/closes the door first if there is one— Tijer
10th Jul 2026
Mobiles that show a custom room sentence instead of a plain name (most mobiles do) now get their MXP click-link on that sentence too, instead of only on plain "Name is here." lines— Tijer
10th Jul 2026
Player and mobile names in room descriptions are now clickable on MXP clients - players offer look/whois/consider/kill, mobiles offer look/consider/kill— Tijer
10th Jul 2026
Casino tokens in your inventory now offer a spin option on their MXP link— Tijer
10th Jul 2026
Items inside an open bag you can reach now get an MXP link too, clicking sends get on them out of the bag. Also fixed MXP-linked objects sometimes showing in the client's default link colour instead of the item's own colour— Tijer
10th Jul 2026
Objects are now clickable on MXP clients - only the item's name is a link (not its vnum tag or weapon-type suffix). Floor items offer look/get plus type-specific actions (open/close/look in for containers, drink for drink containers/fountains), items you're carrying offer look/drop/wear, and worn items offer look/remove. Items carried or worn by other characters are never clickable— Tijer
9th Jul 2026
Fixed whois showing "is a Overlord" instead of "is an Overlord" for custom clan ranks starting with a vowel— Tijer
9th Jul 2026
Player names in 'who' are now clickable on MXP clients - clicking a name sends whois on them— Tijer
9th Jul 2026
Cleaned up a memory-diagnostics false alarm on every boot - had no effect on players, just made memory checks noisier than they needed to be— Tijer
9th Jul 2026
Fixed the connect screen's Last Startup/Reboot/Updated times not lining up when the hour was a single digit (e.g. 2:33pm) versus double digit (e.g. 11:20am)— Tijer
9th Jul 2026
Channel history (chat/newbie/music/question/shout/yell/immtalk/login/deaths) now survives a copyover instead of being wiped every upgrade— Tijer
9th Jul 2026
Immortals can now use 'history clear all' to wipe every channel's history plus every online player's private tell history in one go— Tijer
9th Jul 2026
Added private tell history - 'history tell' now shows your own last 20 tells sent and received (via both tell and reply), visible only to you— Tijer
9th Jul 2026
The "you must have a class" help screen shown on unclassed experience gain now only pops up once per character instead of every single time— Tijer
9th Jul 2026
Fixed a bug where killing or purging someone who was being ganged up on could leave the other attackers unknowingly attacking thin air, sometimes showing garbled combat status until their next swing— Tijer
9th Jul 2026
Mortally wounding a player now properly breaks off their other attackers regardless of whether you're a player or a mob, instead of only working for mob attackers— Tijer
9th Jul 2026
Fixed newbies almost always missing their first swings in a fight, and a mob dodging your opening attack no longer silently ends the fight - combat now continues properly— Tijer
9th Jul 2026
Fixed crash reports sometimes showing useless garbage instead of a real backtrace when the game had been rebuilt shortly before the crash— Tijer
9th Jul 2026
Crash reports are now more useful when nobody was doing anything at the time - they point straight at what actually broke instead of just saying nothing was happening— Tijer
9th Jul 2026
The crash-recovery system can now be triggered remotely to safely reboot the game without needing an admin online, and no longer stops working after handling its first crash— Tijer
9th Jul 2026
Added a signal handler to catch crashes, and report findings to a log/note— Tijer
9th Jul 2026
Clan leaders can now set room descs in their hq :)— Tijer
9th Jul 2026
Clans have been fixed!— Tijer
9th Jul 2026
Several stat commands added, see powers command for what they are, shows you what your primary stats should be and what the stat drives— Tijer
8th Jul 2026
Moble hp scaling has been modified.— Tijer
8th Jul 2026
Logins/logouts are now logged via history command along with decaps— Tijer
8th Jul 2026
The mobile levels of the 9 new AI generated areas have been lowered slightly. Hopefully they are now killable?— Tijer
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